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At the Roblox Developer Conference, the company announced new tools for developers, including expanding the Build feature to Serbia and Singapore and adding PC support. Plans include launching games outside the platform, generating scenes from text prompts in Studio, and introducing 2D games. The Roblox Wallet was also unveiled for paying developers in the US, along with the Roblox Card. Over the past year, creators earned $1.7 billion, while users spent more than 29 billion hours on the service.
Roblox introduced new tools for developers at its annual Roblox Developer Conference. The company is expanding game creation capabilities with generative AI, adding new features for NPCs, and planning to allow games to be launched outside the Roblox platform.
The Build feature, which allows creating games using text prompts, is expanding to Serbia and Singapore. It also receives support for computers, a new asset library, and tools for step-by-step editing of generated content. Later this year, Roblox plans to add game scene generation from text prompts in Roblox Studio.
Developers will be able to release projects created with Roblox as standalone apps for smartphones, computers, and consoles. By the end of the year, players will also be able to launch games in a browser via a link.
Additionally, Roblox will add NPCs capable of testing games and an offline mode. The game engine will receive tools for creating 2D games, and in the Moments feed, users will be able to purchase items related to character avatars.
The company is also launching Roblox Wallet for developers. Through it, creators will be able to receive payments in real money and transfer funds to bank accounts. The service is launching in the US in partnership with Airwallex for users over 18 years old. In the future, Roblox plans to expand it to other countries.
The company also announced Roblox Card, which will be released next year and will allow developers to spend earnings made on the platform.
According to Roblox, over the past 12 months, game creators earned $1.7 billion on the platform. In the last quarter, users spent more than 29 billion hours in Roblox across 180 countries.
Source: TechCrunch
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