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"We are the largest private project in the country," — how the game Critical Shift is changing the Kazakhstani game development scene

Artem Slesarenko, co-founder of Rhinotales Studio, shares how the team from Kazakhstan is developing the game Critical Shift, overcame financial difficulties, and is now preparing for a release that could change everything for the entire Kazakhstani game development industry.

Published 6 min read
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Author - The Tech

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Artem Slesarenko, CEO of Astana-based Rhinotales Studio, has been developing the large-scale tactical RPG Critical Shift for six years, with a budget exceeding the initial $500,000. The team of around 30 people is targeting the international market (USA, China, Europe), self-funding the project and planning a release next year after beta testing. Previously, the studio sold over 300,000 copies of the MVP "She Is Angry" and aims to generate $20–30 million in revenue to attract investment into Kazakhstani game development.

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