Worlds and Free Range Games: 7 current job openings in game companies around the world
Author - Mansur Ismagulov
The Tech AI
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Remote job openings in gaming companies are presented: Mysteria Studio UG (Lead Level Designer), 7 Digital Labs (Senior Game Designer), Worlds by Epic Games (UI/UX Designer), Liminal Experiences (Gameplay Engineer), Wishfully (3D Animator), Free Range Games (Senior Combat Designer), and Mainframe (Senior Backend Engineer). Experience of 4 to 6 years is required, along with knowledge of Unreal Engine 5, Python, Golang, Rust, and other technologies.
We offer remote work opportunities at major gaming companies. Details in the review.
Lead Level Designer at Mysteria Studio UG
Mysteria Studio UG is a recognized German indie game development studio with an international team, founded in 2012.
Responsibilities:
— optimizing level design processes
— assisting in making high-level decisions on level design
— participating in level design planning
— managing the team of level designers and assigning tasks to each team member
— reviewing the work of our level design team, providing constructive feedback, and proposing solutions to problems
— improving training materials for new level designers.
Requirements:
— experience working on at least one commercial game as a level designer
— at least four years of experience as a level designer in the video game industry
— expert in developing aesthetically believable levels with engaging gameplay
— experience designing levels in Unreal Engine 4 or 5
— comfortable leading a team working 100% remotely
— excellent communication and leadership skills
— experience leading and mentoring other team members
— plus: knowledge of Unreal Engine Material and Landscape systems.
Senior Game Designer at 7 Digital Labs
7 Digital Labs is a dynamic startup based in Switzerland. Currently, the company is working on the project Hero Shooter BloodLoop, developed using Unreal Engine 5.
Responsibilities:
— collaborating with cross-functional teams
— managing the development of the in-game economy, ensuring balance, longevity, and player engagement
— leveraging experience with live services to create compelling content
— providing mentorship and guidance to junior designers, fostering a culture of creativity and innovation
— applying experience in shooters and action games.
Requirements:
— at least six years of experience in the gaming industry specializing in game design
— experience releasing successful games
— deep understanding of game economy, monetization strategies, and live service models
— proficiency with game engines, particularly Unreal Engine
— strong communication and collaboration skills, ability to thrive in a fast-paced environment.
Worlds is a new remote studio from Epic Games.
Responsibilities:
— creating user interface elements for use in the game
— designing menus and in-game user flows
— facilitating the handoff of gameplay elements to programmers for implementation.
Requirements:
— strong UI portfolio
— at least two commercially released games
— experience working with Photoshop and motion graphics.
Gameplay Engineer at Liminal Experiences
Liminal is a new player-driven game designed to create narrative role-playing experiences with the goal of making the world more creative.
Responsibilities:
— implementing high-quality user experiences
— closely collaborating with designers
— following Unreal development practices
— defining and building the technical foundation at all stages of development
— creating technical designs, including documentation and estimates, and independently managing planning and task execution
— generating ideas
— contributing to creating an environment that fosters innovation and helps others take calculated risks, learn from failures, and own the outcomes.
3D Character Animator at Wishfully
Wishfully is a game developer from Sweden. Currently, the company is working on the sci-fi adventure puzzle game Planet of Lana.
Senior Combat Designer at Free Range Games
Free Range Games creates video games that people find meaningful, memorable, and fun. One of their notable projects is the game "The Lord of the Rings: Return to Moria."
Responsibilities:
— creating and implementing combat mechanics
— working closely with the animation team
— refining combat systems based on player feedback and playtesting results.
Requirements:
— proficiency in Unreal Engine 5 is a plus
— experience developing open-world games and non-linear level design
— knowledge of standard software such as Maya, 3ds Max, or Blender
— understanding of what makes combat interesting and memorable.
Senior Backend Engineer at Mainframe
Mainframe is a startup founded in 2019 in the gaming industry. Currently, the team is working on the project Pax Dei — a social MMO sandbox available on any device, offering new ways to play with friends.
Responsibilities:
— designing, building, and maintaining game server services
— developing APIs for use by other developers and teams
— creating new game server features and capabilities
— designing data structures and data stores for efficient server operation
— optimizing performance and scalability of existing game features
— adhering to and improving testing, automation, and code review standards
— ensuring high code quality and compliance with established standards
— participating in the team's learning and development process to achieve common project goals.
Requirements:
— experience developing APIs and server services
— knowledge of working with databases, including schema design and using Postgres and Redis
— experience with programming languages Python, Golang, and/or Rust
— experience with asynchronous systems, including using message buses and queues such as Apache Pulsar, Kafka, Kinesis, or RabbitMQ
— knowledge of modern cloud technologies, containers, and databases, preferably experience with Kubernetes on AWS
— game development experience.
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